Data-Oriented Design and C++
Mike Acton on how modern CPUs really work, and why most of what 'clean code' calls good is actively at war with performance.

In The Loop
Jake Archibald walks through the browser event loop — tasks, microtasks, requestAnimationFrame, and the surprising ways the runtime interleaves your work with rendering.

Rust: Putting Ownership to Use
Niko Matsakis on Rust's ownership system — what it actually is at the type level, and how the same idea underwrites memory safety, data-race freedom, and the borrow checker's stubbornness.

A Cartoon Intro to WebAssembly
Lin Clark explains what WebAssembly actually is, why it is fast, and what it means for the browser as a runtime — in her signature illustrated style.

Visualizing Performance with Flame Graphs
How a simple visualization of sampled stack traces became the default lens for CPU profiling — and how Gregg uses it to find real wins in real systems.

Linux Performance Tools
Brendan Gregg's tour of the Linux observability toolbox — what each tool measures, when to reach for it, and a methodology for going from 'it's slow' to a real answer.

Concurrency Is Not Parallelism
Rob Pike untangles two words the industry has spent decades confusing — using Go and a stack of gophers.